Skip to main content

Posts

Featured

Aetherus Development | A Peek Into Development - Aesthetics, Part I

Another round of playtesting on Monday gave me the feedback I needed to build out my plan of progression. In this newest development build, I’ve built out the game’s mechanics and aesthetics – this post will focus on the aesthetics of the game, including a nearly-finished art phase I, some animations, and early sound. Above is my first video showcasing the world of Aetherus. We see the world from the player’s perspective, and how the atmosphere feels. Normally, Aetherus is a world of open air, of freedom, of mysticality and of magic. However, the Malevolence’s corruption has tainted these characteristics, turning open air and freedom into a haze of choking shadows, mysticality and magic into suspense and fear.   What was once a sunny, magical island above the clouds is now a clouded, darkened isle. The darkness is only broken up by the glowing light of the island’s magical constructs. This myriad of towers scattered across the island host powerful crystals th

Latest Posts

Aetherus Development | The Var, Guardians of Aetherus

Aetherus Development | Playtesting, Round II

Aetherus Development | In-Engine Progress (Whiteboxing and Model Designs)

Aetherus Development | A New Vision

Aetherus | Early Color Scheme Experimentation and Thoughts

Aetherus Development | Concept and Demo Level Ideas